From one way channels, to second screening.
When internet came along the TV was no longer just for watching. Now, you can read the news, listen to music, watch your favourite programs and buy your weekly shopping within the comfort of your own living room. At the click of a remote, interacting with consumers from around the world is easy even through gaming consoles like Xbox Live. The living room isn’t even a room any more – it’s a hub for streams of information and entertainment that connect you to the outside world. TV has become a multimedia platform.
This variety of content makes the user a savvy individual. A lot of choice allows consumers to make their own opinions whilst online connectivity makes their opinion relevant. Before, if you had a problem with a product, no one would really get to hear about it apart from neighbours over the garden fence. Nowadays consumers are empowered to express their dissatisfaction through social media. This has affected the way a product is marketed and even its lifecycle.
The power of choice has resulted in consumers being less vulnerable and more sceptical to blind promotions. Therefore advertisers have to work harder to attract consumers’ attention. Campaigns prioritise consumer entertainment over a ‘buy me, buy me’ attitude because it is the product’s image which persuades sales one way or another. Gorillas play the drums for Dairy Milk and flash mobs are unleashed on behalf of T-Mobile to inspire people. The user-experience is equally varied because each brand will market their product in a different way. Therefore, marketers need to find their niche and appeal to specific groups of people. Otherwise, their product is at risk of washing over the masses without a unique message to maintain loyalty.
Integration of the internet within your living room makes the user-experience highly selective. Where we used to have ample opportunity to influence a consumer purchase decision, this luxury is now over. Not only can you select what to experience, but the power of when and through what device, is within your grasp too. On Demand and +1 channels were made possible through satellite TV but are popular through internet connectivity on smart phones and tablets. Optimised gaming consoles like Xbox Live let you watch TV and surf the internet and play games. With so many choices on what to do in the living room, and how to do it, brand competition is massive. Especially when consumers can do multiple things at once; watch X Factor and simultaneously tweet about it on their iPhones, for example (my family do this all the time!). Corporations are fighting it out for a space in your living room with strategies that blog post #5 will be focusing on.